

Most situations can be solved in multiple ways. Resting is limited to resting places, many of which appear only after solving a combat-heavy quest in a certain area (which is pretty genius, you have to go into the big combat encounter while potentially already damaged and out of a few spells due to random encounters, and when you win that encounter you get a well-deserved rest but not before). The set piece combat encounters are, for the most part, pretty good. I love how in the wilderness, you can just walk past most random encounters because you see the mobs on the map and can just avoid them if you don't wanna get into filler grind. The perspective is a little weird but you'll get used to it after a while and learn how to properly position your characters. Lots of spells to choose from, some nice equipment to find too. And damn, am I having fun.Ĭombat is great. Human fighter dual classed to preserver (wizard) at level 5, half giant gladiator, dwarf fighter/cleric, half-elf fighter/druid.


I haven't seriously attempted to play this for a long time due to all the people saying it's bugged and you might not be able to trigger the endgame, but I finally decided to go for it anyway and created a party of four deadly battlegirls with glorious 2nd edition D&D cheesing.
